Fluffy Defenders
Led development of a mobile Tower Defense game, managing a team of 2 Unity developers alongside UI, 3D, and game designers. Owned the technical architecture, core gameplay systems, and feature implementation from concept to release. Coordinated cross-functional collaboration, conducted code reviews, optimized performance for mobile devices, and ensured stable production builds. Oversaw sprint planning, task distribution, and integration of UI, game logic, and art assets into a cohesive player experience.
Fluffy Defenders
as Unity Team Lead
CIT - Drone Simulator
Lead a team of five developers in the creation of a PC drone simulator with multiplayer capabilities using
Unity. Responsible for guiding game design, development, and deployment, ensuring a seamless and
immersive experience. Coordination with QA, back, front, 3d and other departments to maintain high
quality and align project goals with company objectives
as Unity Team Lead
https://sit-nebo.ru/
The Gentlemen: Business Empire
In this project, my responsibility was implementation of core gameplay logic as workers, plant state machine, etc.
as Middle+ Developer
The Gentlemen: Business Empire


Shroomz
In Shroom, my primary focus involved working on the user interface and implementing interaction logic related to plants.
as Middle Developer
https://kevurugames.com/
Pikamoon
In Pikamoon I created client - server logic through Fishnet, broadcast system, battle system, and also all calculations on server. In Kevuru Games
as Middle Developer
https://kevurugames.com/
Nanowars
Here I played a pivotal role within a large team in Kevuru Games, focusing specifically on the development and implementation of whole core gameplay battle logic
as Middle Developer
https://kevurugames.com/
See my current project




Heroes Survival
Here is the revised technical-heavy version for an action survival game with squad management:
Team Lead Unity Developer — Mobile Action Survival (Squad Management)
Led technical development of a mobile action survival game with squad management mechanics, supervising 2 Unity developers and collaborating closely with UI, 3D, and game designers. Designed and maintained the overall project architecture with focus on scalability and clean code structure. Implemented core systems including real-time combat, AI behavior, squad control logic, character progression, abilities, loot systems, and meta-progression. Developed modular systems for unit management, skill trees, and in-game economy.
Heroes Survival
as Team Lead Developer
Metahorse
I developed the core movement and interaction systems for horses in Metahorse Unity, focusing on how horses run, accelerate, and behave during races. I implemented the base locomotion logic, ensuring smooth and responsive movement suitable for competitive real-time racing. The system also handled interactions between horses during races, including positioning, spacing, and dynamic responses to nearby competitors. I worked closely with game designers to ensure the movement mechanics supported different horse classes and their gameplay roles. My work formed the foundation for realistic racing behavior and scalable gameplay features used across PvE and PvP modes.
https://www.hungrigames.com/
https://metahorseunity.io/#intro
as Middle Developer
Andrew
Senior Game Developer
Senior Unity Game Developer with 8+ years of experience delivering PC and mobile games. Strong background in multiplayer systems, optimization, and core gameplay architecture, with hands-on leadership experience guiding teams from concept to release. Focused on clean code, scalable solutions, and production-ready results.
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