Senior Unity Game Developer

Senior Unity Game Developer

Unity, Multiplayer, AI-powered automation, PC & Mobile

Unity, Multiplayer, AI-powered automation, PC & Mobile

Dungeon X Dungeon

Dungeon X Dungeon

Enter the dungeon. Adapt or perish.

Enter the dungeon. Adapt or perish.

See my current project

Action Multiplayer RPG (Mobile) – Dungeon X Dungeon

Action Multiplayer RPG (Mobile) – Dungeon X Dungeon

Action Multiplayer RPG (Mobile) – Dungeon X Dungeon

Real-time combat up to 8 players, shader effects, Photon multiplayer, backend, nft ready. Tags: Unity, Photon, Mobile.

as Team Lead Developer

Real-time combat up to 8 players, shader effects, Photon multiplayer, backend, nft ready. Tags: Unity, Photon, Mobile.

as Team Lead Developer

Drone Simulator (PC) – CIT

Drone Simulator (PC) – CIT

Drone Simulator (PC) – CIT

Procedural levels, fast load times, lightweight assets. Tags: Unity, PC.

as Team Lead Developer

Procedural levels, fast load times, lightweight assets. Tags: Unity, PC.

as Team Lead Developer

Fluffy Defenders - Cat TD

Fluffy Defenders - Cat TD

Fluffy Defenders - Cat TD

Cloud saves, 60 FPS UI, crossplay ready. Tags: Unity, Mobile.

as Team Lead Developer

Cloud saves, 60 FPS UI, crossplay ready. Tags: Unity, Mobile.

as Team Lead Developer

Core Skills

Unity & Engine: Editor tooling, advanced C#, rendering pipeline, custom shaders.

AI-driven automation into development workflows, OpenClaw, Google APIs, Google Cloud, Kimi, and ComfyUI to speed up asset generation, scripting, and production pipelines

Multiplayer & Networking: Photon, Mirror, authoritative servers, matchmaking, sync optimization.

Performance & Pipeline: Profiling, memory, draw calls, custom build automation, CI/CD tooling.

C#, Unity engine, Git, Doozy UI, Addressables, Photon engine, Zenject, Mirror server, Fishnet, C++, ECS, Odin, SQL, UnirRx, json, jira, confluence, URP, asana, oop, shadergraph, PlayFab, GOAP, Astar, Gaia, MongoDB, node.js, Cursor Ai, Netlify, OpenClaw, Google APIs, Google Cloud, Kimi, ComfyUI

See Projects

See Projects

Explore recently shipped games and prototypes.

Explore recently shipped games and prototypes.

Interesting Problem & Solution

Problem: In one project, I needed to generate 5 million unique nano-cell designs for a PvP game and export each as a PNG, while ensuring the cells matched their playable in-game look exactly.

Solution: Textures couldn’t be used due to memory and build size limits, so I created a custom shader driven by about 10 float parameters per cell to control appearance. These parameters were the only data stored—saving memory and storage—giving consistent visuals in-game and for rendering. I automated the PNG export with a dedicated Unity build that recreated each cell from parameters, rendered, captured, and uploaded the image, distributed across multiple machines to handle all 5 million variations efficiently.

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